![]() ![]() Note: Releases 20 Lasers that pierces terrain and homes into enemies. Note: Has the highest range and PAT among all Dual Swords. Each set acts like the clump of Thunder from Thunder Dual Beamsword 9. Note: Upon magical activation releases 45 Blazes in 5 sets of 9. Note: Upon magical activation releases 8 balls with even higher burn rate, higher homing range, and larger hitbox than the blazes from Fire Dual Spikesword 7. Note: Upon magical activation 3 one arrows are released one by one like the Frozen Blade 6. Note: Upon magical activation 5 long thunderbolts are released as a clump towards enemies. Due to the potential of poisoning a lot of enemies, a Peridot is highly recommended. The gases no longer homes, but travels a bit faster and lasts longer than the balls from the Toxic Dual Saber, and the swirls can accelerate slightly. Note: Releases 10 gases that constantly produce swirls as the main hit. The projectiles last longer than those from the Spark Dual Saber, has a larger hitbox, and a much larger homing range compared with the mines from the Spark Dual Saber 6. Note: Releases 16 spikes that pierces terrain and homes into enemies. Note: Has a higher damage and critical damage increment than the Dual Spikesword. A Bullet's Card works on this weapon like on the Thunder GreatSword. Note: Creates 20 Spikes in 5 sets of 4 that slows enemies. The blazes not only has a higher homing range, but also a higher burn rate and deals splash damage. Note: Creates 3 Blazes that works like the lasers from the Fire Dual Saber. Note: Creates a large posion cloud, covering about 30 range, that poisons all enemies caught within. Note: Upon magical activation 7 Sparks burst out in a circular formation. Works independently if a Critical's Card is equipped. Note: Starting from this weapon Physical swords without special attacks has a chance to deal increased damage like having a weakened Critical's Card infused. Note: Upon magical activation releases 8 harmless ball attacks which move slowly, pierce terrain, home into enemies and constantly produce slow moving poisonous needles at a low rate that does not travel far. Note: Upon magical activation releases 12 Mine attacks which pierces terrain and homes into enemies. The snowflakes can remain on the screen for 2s and homes into enemies, imitating the attack of the Submarine Shrine Boss. This weapon releases 100 snowflakes similar to those from the Ice Sword in the same way as the Flame Sword. Note: Mountaintop Weapon dropped by the Blue Boss Fairy Eel. Note: Creates 6 slowing wave attacks in a circular fashion. Note: Creates 3 flaming lasers which homes into enemies. Note: Creates 3 Poison pellets which homes into enemies. Note: Creates 3 Thunder one-arrows as Magical attack. Upon magical activation releases 5 huge needles in a star shape formation like the Charge Punch and deals splash damage but are still type Physical. Has a much longer range but also a much lower primary AT. Again Peridot is not recommended for this weapon as the amount of the poison mines should be enough to keep the enemy poisoned continously. Note: Poison mines are emitted from both swords (60 total, 30 from each sword) in a way similar to the Toxic Dual Sword. The lasers can bounce on the ground and home on enemies slightly. Note: 8 lasers are released as Magical attack. Works like the Frozen Sword, but the icicles cannot pierce. Note: Creates 3 Icicles as Magical attack. Note: 3 Heat Gas is released from the sword in a way similar to the Fire Sabel from the sword as Magical attack. Note: Creates a green Two Arrow as Magical attack. Note: Creates 2 Laser Beams as Magical attack. Peridot is not recommended for this weapon as the amount of the poison clouds should be enough to keep the enemy poisoned continously. Note: Poison clouds are emitted from both swords (30 total, 15 from each sword) in a way similar to the Flame Sword. Note: 6 Sparks, similar to those from the Spark Glove, is releases as Magical attack. Note: Has a longer range then other Dual Swords. Note: Creates 2 Ice One-arrows as Magical attack. ![]() Note: 3 Flames drop down from the sword as Magical attack. Note: Creates a green Poison Spear as Magical attack. Note: Creates 2 Thunder Bolts as Magical attack. The initial Dual Sword and the LV 1-2 ones are simply called Dual Swords. They have lower AT and AGI than the Gladiator's swords. Dual Swords are weapons exclusive to the Dual Swordsman class. ![]()
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